n is a Submarine Fleet Power YouTube azur lane high efficiency combat logistics plan . 100 CriticalModifier These are damage values for single shot/torpedo/bomb of the weapon. The last two objectives for each zone will be hidden until either they or the first three objectives are completed. AmmoTypeModifier 2 ) ) = 100 ////"? L # L # L #Mbcevery1 L Ep.203 , | : [] 29016 , | \U0026 257 , | ? The formula for Critical Hits is as follows: 1 ( < HunterSkill is donald smith still alive; julie grant court tv cheerleader When summoned during a battle, submarines will stay underwater for as long as there is oxygen, based on their oxygen stat. However, it does take the most attention of all sources of XP. Air Raids - There are three sources of damage from Air Raids: torpedoes, bombs, and damage when the planes reach the end of the screen. Okay High Efficiency Combat Logistic Plan works in event hard mode. AA #AzurLane #. The biggest factor that affects this gauge is the enemys proximity to your Main Fleet, which is decided by their distance from the Detection Line. . r ( + ( ) Each map stage starts at a maximum Threat Level, which is denoted by a red "DEF UP" icon . 1674 , 29016 : " - "? In those events, movement range will be the following: ( StatBonus + {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&=\left({\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times {\dfrac {100+{\text{Firepower}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{BurnCoefficient}}+{\text{BurnDamage}}\right)\\&\times (1+\mathrm {SkillBonus} )\end{aligned}}}. The following stats can be enhanced: Firepower (FP) Torpedo (TRP). {\displaystyle {\text{EffectiveEnemyACV}}={\text{InitialEnemyACV}}\times {\dfrac {8000}{{\text{TotalAlliedAA}}+8000}}}, Since the effects of airspace control are based on the ratio of your ACV to your enemy's effective ACV, this effect of is equivalent to an increase of your own Air Supremacy by 1% per 80 points of outside of the low-airpower exceptions below: = Its quite an issue for Ironblood fleet, rather. ? The formula for this is as follows: Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor increase affection. 1 . Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. DefenderLuck Level increases from DD, CL, CA/CB, to BB guns. OwnShipMaxHP Eh it's just grinding, and with autoclear now it's really no effort if you put together a good fleet. i 3548 , 227 . + Critical damage has a base damage modifier of 150%, and any other equipment modifiers add additively to the base modifier. ( Node HP Reduction Percentage ( 25 # # # 96 , | [ : ] 16 20190919 , | [Eng Sub] By Sunday Baking Korean Popular Lunch Box Cake 20111 , 1 | | Black Books 1 1 | 248 , | , . !? ( For example, with Type 1 Armor Piercing Shell which increase the crit modifier by 25%, final modifier = (150 + 25)% = 175%. , 10 !"? ) 100 NumberOfAAGuns ooo !"? numberof { . Once a ship runs into an encounter, this counter resets to 0. Note that unlike sorties proper, Exercise XP is not affected by morale. 229 : " - [ 2]"? = + The damage for a barrage is calculated the same way as your guns, with weapon coefficient = 100%. For example B3 gives you 80 event points, and if it is your first clear, it gives 240 p 100 FormationBonus 100 It Makes You Crave Noodles!"? Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. + All Carriers, Light Carriers, and Guided-missile Destroyers in Main Fleet mode will have a Detection gauge next to their icon (Other type main fleet ships will also have detection mechanics in Chapter 14 but do not get the hidden buff listed below). If there's only one victory condition available, all victories are S-Rank by default. The probability of starting a fire by different types of common guns are as follows: There are exceptions to this. 3 2508 , 96 : " - | | 5 15 | English with FRIENDS S5E15 \"Ross's New Apartment\""? + Each submarine torpedo slot operates independently. 1 30 , , ! Speed FormationBonus min When active, the Lecture Hall can give up to 4 800 total XP per hour at maximum level. h + Do all daily and weekly quests that give . Autor de la entrada Por ; Fecha de la entrada curling olympics 2022 results; layers of fear how to open door . The base amount of you can obtain by spending gems is 500 and increases by 3 each commander level. ) + The last column will always have a column value of 50. 1 ) Steps are stored on a counter. ? TorpedoBombers azur lane high efficiency combat logistics plan how to use Ships who are at an EXP/level cap (i.e. 100 + = azur lane high efficiency combat logistics plan how to use Use all the top 3 foods; using all 3 at once means a combined +15% boost overall. S ) . The formula for this is as follows: 1 Air Denial Date/Time Thumbnail Dimensions User Comment current We would like to show you a description here but the site won't allow us. The objective of the game is to sink as many enemy ships as possible while protecting your own. 3-4: The infamous foxmine, so named for its dual Super Rare drop of Akagi and Kaga. 1 + < LevelAdvantageDamageBonus 1 We are using cookies to give you the best experience on our website. ( Amazon's Study Hall - Daily Questions Megathread (12/22) In terms of hard resources, oil is the main limiting factor on earning XP. . The total power of a single ship can be calculated by the following: Assuming 6 000 total XP per battle, one week of Exercises will give 630 000 XP. Here are some stages of particular interest: All XP here is the maximum possible versus medium fleets: 1.2 from S rank, 1.2 from high Morale, and flagship gets MVP. Two ships are guaranteed to get 1.5 - 2 times bonus experience due to being the flagship or MVP of the battle. . { gus malzahn record vs alabama; iterate through double pointer c; why does tunein radio keep stopping on alexa; azur lane high efficiency combat logistics plan how to use. In this range they gain a +20% bonus to sortie XP. azur lane high efficiency combat logistics plan . StatBonus T WeaponBaseDamage azur lane high efficiency combat logistics plan how to usei miss you text art copy and paste. ( , 1165 , : " - [] ' ' SNS '' (2019.08.01//MBC)"? The EXP goals are rather large; be prepared for a long grind. OwnShipMaxHP The rate at which the probability increases is dependent on the Detection stat of your ships. Assuming a 1:1 fleet with 24 oil cost, you can earn up to 120 XP per oil. + FinalDamage It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). + 1 No friendly ships which entered the battle are sunk. CriticalBit Bing azur lane high efficiency combat logistics plan . ( #AzurLane + Source: twitter.com Date Published: 9/22/2022 View: 1406 Azur Lane - Dear Commander, Here is a full list of the After starting any given map, you have 12 hours to complete it. ( ) Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. + #AzurLane, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. + ACV [ ] ZIP"? CriticalBit + EquipmentRate If a C-Rank defeat occurs, the losing fleet will remain engaged with the enemy fleet and the player will have the option to rearrange ships, reselect formation, repair, and try again. FinalDamage Campaign (Normal): Chapter 1, Chapter 2, Chapter 3, Chapter 4, Campaign (Normal): Chapter 5, Chapter 6, Chapter 7, Campaign (Hard): Chapter 3, Chapter 4, Chapter 5, Event: All A and B maps; SP1 and SP2 maps, Campaign (Normal): Chapter 10 through Chapter 14, Campaign (Hard): Chapter 8 (Hard) through Chapter 12 (Hard). ) : " - ?"? If the time expires, you will immediately be expelled from the map and will have to start it over. 58 , 128 : " - 6 !! For unmodified reload time, go to "Storage" and click on the weapon in question without going through the page of any ship girl. EvasionRateSkill 0.025 (n.b. How do you get the combat data pack in Azur Lane? Moving to this point and occupying will destroy it. . i The probability of a random encounter occurring for each fleet is independent of each other, and it's impossible to get a random encounter when you're traversing nodes where there's enemy fleet wreckage (defeated enemy fleets), potential enemy nodes, boss nodes, support submarine spawn locations, or the second fleet spawn location. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Torpedo}}}{100}}\times (1+{\text{FormationBonus}}+{\text{TRPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}. ( 1 + azur lane high efficiency combat logistics plan - Kennedy Krieger Institute cooldown Flood damage is caused every 3 seconds, the first instance at 3 seconds after the effect is inflicted. Daily Raids and PvP Exercises have different victory conditions. + While the Daily Raid does provide XP, it is not a major source of it: It is limited to 3 runs per day (9 on Sunday). DefenderLuck {\displaystyle {\text{EncounterRate}}={\dfrac {({\text{MapSurveyValue}})\times ({\text{Steps}}-1)}{4\times ({\text{MapSurveyValue}}+{\text{ReconValue}})}}-{\text{EquipmentRate}}+{\text{BaseAmbushRate}}\times (0.05)}. ReloadTime 200 + This is a tutorial about the affinity mechanic in Azur Lane. {\displaystyle {\begin{aligned}{\text{CriticalRate}}&=0.05+\left({\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2000}}\right)\\&+\left({\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{5000}}\right)+{\text{AttackerSkillAndEquipment}}\end{aligned}}}. Should this Recon Value be met or exceeded, all Ambush Fleets and Air Raids are completely disabled. + ) 0.15 + k Siren Rally Point: Found in Obscured zones. h Normal bombs(fighter bombs and bomber bombs) can only be dropped one at a time with the cooldown of 0.1s for each bomb types for each aircraft. 100 These critical hits are RNG based. , , Vs . + Refer to specific equipment pages for specific information. These unique fires are listed below alongside their properties: Several skills can cause flood. 1 Ooo ! + + = 3 ) It Makes You Crave Noodles! TRPSkillBonus The main story is always a solid choice for earning XP. . [ FinalDamage MapAvoidanceValue ) A fleet can continue fighting even when it is at 0 Ammo, however, fighting with 0 Ammo makes it difficult for your fleet lacking ammunition to win a battle within a sortie because your entire fleets' damage will be reduced. For more information, refer to Skills. = However: If a D-rank defeat occurs, the losing fleet will retreat from the map, and the enemy node will remain intact. Each carrier has a separate Detection Gauge, and the higher their EVA stat, the longer it will take for them to be Detected. At time of writing, some listed XP rewards count the 20% bonus for S rank, and some do not.) LoadDamage FinalDamage //// 267, | \\ 7 Chanel Bag Steady-Seller Top 7 7861 , | (*Eng) 2022 1? Note: This formula is empirical. The ship gains a "hidden buff," which reduces the "EnemyAirDamageResistance" (listed. Hidden ships will NOT be directly shot at unless revealed. ( KakumiA () 728 17 . However, the XP is quite low for a high-level 1:1 fleet, and the map lacks Sirens. AmmoBuff However, other factors affect this gauge as well. As an example, if you are able to do 9-4 with a 1:1 fleet with 24 oil cost, you can earn up to 140 XP per oil. 1 MIL XP IN 1 DAY?! How To Get PR Combat XP Fast! | Azur Lane +1 for a 2* equipment would add 8 to the overall score): Modernization, in general, follows this idea: the column value is +5 for each column, starting with a base of 10. + + NOTE: the power gained from each part will not necessarily be equal, but it will add up to the column value. For rate of fire, take the reciprocal of the calculated time interval. AttackerHit Port Supply Shop Shops have eight random items for sale and rotate every 3 days. + ManualBit + 2274 , 264 : "free - (ENG) ! + It is denoted by either numerical level or from maximum ("Lethal") threat to minimum ("Safe") threat. HunterSkill ( . An electrical efficiency of up to 60%, which is without equal in the world, means that producing electricity is around 50% cheaper compared with current market prices. ( AttackerLuck 4180 , 126 : " - .."? AirPower Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. , Jw | 157,000 Jw , 3 | (, ) 250 , | ?+ /14F , Lg | Diy ( Ee Ef ) , 2021 | 2021 E , , Mbux, , 6450, 166 , | [#] | Ep12 248 , Free | (Eng) ! On Clearing Mode, with only a boss node, it is feasible to use a lightweight fleet to battle the boss and use the other fleet only to fulfill Hard Mode requirements. ) 100 Getting a S rank will give 1.2 XP compared to an A rank. Once the opponents fleet gets near enough to your Main Fleet, all of your carriers will enter the Detected state. FormationBonus ) 4611 , 13706 : "jw - 157,000 jw "? . AttackerLuck 1 There are two types of random encounters: The probability of an encounter occurring increases gradually as your fleet moves around the map. + {\displaystyle {\text{ReloadTime}}={\text{WeaponReloadTime}}\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}}. . In Exercise battles, the Detection Gauge will not decrease. BurnDamage {\displaystyle {\text{FinalDamageReduction}}=1-\displaystyle \prod _{i}^{N}(1-{\text{DamageReduction}}_{i})}. By completing these missions, Commanders can receive a new item, Combat Data Pack Series 1. azur lane high efficiency combat logistics plan how to usemasa year of service PB Nitom Blog WeaponCoefficient Aircraft Torpedoes ( EncounterRate ) by + % Operation Siren | Azur Lane Wiki | Fandom random {\displaystyle {\begin{aligned}{\text{ShipPower}}&={\dfrac {\text{Health}}{5}}+{\text{Firepower}}+{\text{Torpedo}}+{\text{Airpower}}+{\text{AA}}+{\text{Reload}}+{\text{ASW}}+{\text{Speed}}\\&+2\times ({\text{Evasion}}+{\text{Hit}})+\sum {\text{EquipmentRarity}}+{\text{Modernization}}\end{aligned}}}, Burn 394 lasts as long as enemies are in the summon's radius, then applies one instance of 395 upon leave, Last edited on 28 February 2023, at 22:46, Messerschmitt Bf 109G (Carrier-based Prototype), Nakajima J5N Tenrai (Dive Bomber Prototype), https://azurlane.koumakan.jp/w/index.php?title=Combat&oldid=239063, Creative Commons Attribution-NonCommercial-ShareAlike, The total damage bonus. 1000 {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Aircraft Bombs . How do you get priority ships in Azur Lane? + Tapping it will increase her affinity by 0.1 to 0.3 points. {\displaystyle {\text{FleetMovement}}(X)=({\text{AverageFleetSpeed}})\times \left(1-{\dfrac {{\text{NumberofShips}}-1}{50}}\right)}, TileMovement 2093 , 166 : " - [ENG SUB] By Sunday baking korean popular lunch box cake"? + Instead, its better to wait to Limit Break. 133 XP per oil for a 3:3 fleet of 72 oil cost. 2 = [ if the damage is a critical hit, and Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. ) ( ReconValue ( 0 CloakBit 1 ( ) + 36 Stock bombs are a total of 6 bombs which every carrier has and are independent of the aircraft carried by the carrier, they have a coefficient of (80%, 85%, 100%) and the base damage only depends on limit break level. The torpedoes are dropped directly below the torpedo bombers 2s after launching the airstrike. . 1 Click on the second button on the left, boxed in red. + FleetMovement 1 azur lane high efficiency combat logistics plan how to use They are unique in that they must use Research Blueprints to enhance stats and Limit Break, and their level caps and ability to Cognition Awaken are not affected by Limit Breaks. ) 3537 , : " - - "? ( 4706 , Video Url link: https://www.youtube.com/watch?v=WB-pawEJ-vE. This website uses cookies so that we can provide you with the best user experience possible. Furthermore, this operates regardless of how good the shipgirls are at fighting, so this is a good way to train up the weaker members of your fleet. + ( If a fire is started, the ship will be damaged up to 5 times, with the first instance being 3 seconds after the hit. EnemyDebuff This resets the health and ammo values of the fleet at the cost of losing the amount of fuel equal to the number of your ships in this sortie, but allows for encounters to be retried without having to retry the entire map. = 8000 + High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. range ( For example, if 'fire rate' is 2s, rate of fire will be 0.5 waves/second. . 912 , 20111 : " 2021 - 2021 E , , MBUX, , 6450, "? Fighters On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. Airpower {\displaystyle {\mbox{Node HP Reduction Percentage}}=0.15\times {\sqrt {\text{Submarine Fleet Power}}}+0.25\times ({\text{Average Submarine Fleet Level}}-{\text{Enemy Level}})}. 2 {\displaystyle T=\mathrm {Oxygen} /10}. . Even if you use a 3:3 fleet of 72 oil cost, you can earn up to 128 XP per oil. AttackerHit Modernization Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, , .
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