from air doctrines) only for that mission type get applied to the wing for that mission. Night only bombings are actually useful if you dont have many bombers to lose - one of the few obscure features that's worth anything. Too little offensive power is bad, but too low Org/HP is also bad. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. At strattie bombing they are not so good, but they do what CAS does when CAS doesnt have the legs. Wings with this mission target enemy ships, both inside and outside of naval battles. I only have 25+50 hours in the game though, so would love for someone more experienced to chime in. Each land-based air base can support 200[1] planes per base level without any penalties. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. I sieged down the UK by using thousands of strategic bombers to destroy everything on the island. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. As mines are laid, some mines will graphically become visible on the map. They may get targeted by naval anti-air. Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i.e. Note: Strategic Bombers are only effective in large numbers (more than 1000), otherwise self-repair out-repairs your damage output. I take it it destroys factories, but how does it affect other players more than the AI? If an air wing is disbanded, all of the planes will return to the equipment stockpile and will be available for deployment to other air wings. Bombers are much slower and less agile than fighters, so players designing defensive fighters will find guns are most effective. It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. Earthquake relief sale gives you $1000 worth of Steam . This can lead to the UK being unable to produce enough aircraft to fend off a concerted strategic bombing campaign and serious industry problems. urban environments, across rivers, forts, etc. Given that air warfare is the only type that directly affects all three types of combat (on top of the strategic targeting), the air war is something the player must take into account when devising successful strategies. These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. 2019, https://www.youtube.com/watch?v=5W_h_CVZMOw, Defines NAir LAND_AIR_COMBAT_MAX_PLANES_PER_ENEMY_WIDTH = 3, Defines NMilitary AIR_SUPPORT_BASE = 0.25, Defines NMilitary LAND_AIR_COMBAT_ORG_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_AIR_COMBAT_STR_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_COMBAT_ORG_DAMAGE_MODIFIER = 0.053, Defines NMilitary LAND_COMBAT_STR_DAMAGE_MODIFIER = 0.05, Defines NAir ANTI_AIR_MAXIMUM_DAMAGE_REDUCTION_FACTOR = 0.75, Defines NAir ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR = 1.0, Defines NMilitary ANTI_AIR_TARGETTING_TO_CHANCE = 0.07, Defines NMilitary ANTI_AIR_ATTACK_TO_AMOUNT = 0.005, Defines NAir HOURS_DELAY_AFTER_EACH_COMBAT = 4 (double because of roundtrip), Defines NAir CLOSE_AIR_SUPPORT_EXPERIENCE_SCALE = 0.0005, A forum discussion on the effectiveness of naval bombers against convoys, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, https://hoi4.paradoxwikis.com/index.php?title=Air_missions&oldid=60437, Articles with potentially outdated sections, Play Strategic bombing. Press J to jump to the feed. Mission efficiency icon: Effects on mission efficiency of an air wing: Effects on mission efficiency in a strategic region: Missions will be conducted regardless of weather, but bad weather reduces detection and efficiency and increases the risk of an accident at take-off and landing. So a compromise between those effects is 20-30 CW. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). To gather intel% on the industry/army/air of the country, the Scout planes can be assigned to any air zone and build up the intel bonus (to the intel tabs) over time. More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. Their first unique selling point is their range, which is much higher than CAS aircraft. The AI does not understand how to use the tools available to it, and should not be used as a metric for balance testing. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. Air wings are a group of planes forming an air unit attached to an air base. Press question mark to learn the rest of the keyboard shortcuts. supposedly this was fixed in v1.9.1 in an. State anti-air can also reduce air superiority in an air region. Hi, let me introduce myself! The excess intel only serves as a buffer if the player stops performing any air reconnaissance. I think they changed it to local time a few patches ago so there'll be exactly one night sortie per day except maybe in polar winter? This is a community maintained wiki. The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. I know GB can get a national focus making their fighters 10% cheaper to build, which probably helps out. They said they have fixed this for the 1.4 update but it should still play a large role. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. Redirect page. Air bases are needed for the operation of aircraft. AA inside divisions can reduce this penalty. Excess breakthrough is useless, but luckily breakthrough is a cheap stat. The amount of intel that scout planes can contribute to the overall intel about a nation is capped. All of their airfields became overcrowded (because they were wrecked) and their civilian factories were flattened so they couldn't repair them as quickly as I bombed them. I use them somewhat early one, so that I can then transition to 30 width divisions. Strategic bombing is the act of damaging enemy buildings, industry, and infrastructure via planes designed to drop bombs. Calculations on Infantry to Artillery ratio, General notes on infantry division designs, For many more beginner tips, I strongly recommend the. Shift-click on the 'exercise' button to let your troops train until they reach their maximum exercise level. Creating a variant of mechanized equipment can reduce its cost from 8 to 4 IC, halving its cost. That is, the battleship will lose 1.5 hit points out of its total of 150 hit points. The priority rating is excess air wing range (in map pixels) plus number of total division on both sides of the battle. World War II bombers were inaccurate, and therefore the amount of bomb damage varies greatly from day to day. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. Divisional anti-air (AA) weapons reduce the damage from CAS. At the same time I will be talking a bit about the historical development of the strategic bomber concept.The other part of the series is a Let's Play of \"War in the West\", where we explore target selection and the findings of the Untied States Strategic Bombing Survey. Naval bombers en masse are ridiculous. there is no (functional) mechanic in game for escorts/escort efficiency. Well they give tons of war score for one more day. Air supply. 3. Send an attach to countries that are at war to receive 10% War Support, and 20% of their army xp gain. Each type of aircraft built upon light airframes also has a carrier variant that can be researched. Information, Frequently Asked The auto-repair mechanism also means that bigger wings are better. Support companies are typically very cheap and provide strong bonuses to your divisions. yep, planes sortie at 0:00, 8:00 and 16:00, but if you set to day only (as you generally should) then they'll stay grounded for any of those times which occur while the airbase is in nighttime. For example, conquering Britain and the Yanks show up dumping a hundred divisions to hold Scotland. It costs 5 army xp to add or remove a batallion, and 10 army xp for a support company. Hearts of Iron 4 MP in a nutshell(Hearts of iron 4 multiplayer)Too many bombers.Go check out: https://www.twitch.tv/unhistoricalEpisode 186Mods: Spot opti . Interactive corporate website, Lidiya 'White Rose of Stalingrad' Litvyak, a port strike cannot be performed unless the enemy has less than 30% air superiority, a nuke cannot be dropped with a Strategic Bomber or Jet Strategic Bomber unless you have at least 75% air superiority, paratroopers cannot be dropped unless you have at least 70% air superiority, bombers deal more points of damage to a ship than they lose in the attack. In HOI3 you could decide whether to target factories, air bases, infrastructure, ports, etc. Read our Hearts of Iron 4 DLC guide. Intel advantage + air superiority can go from 25% to 40% bonus. Use the attrition graph to determine how much reliability your variant equipment needs. The attacks are resolved as between land units, but they ignore defense, hardness and armor. If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers. Trains your pilots, increasing the stats of the planes in the air wing, at the cost of some accident losses and fuel usage. Wings of 500 bomb the shit out of any zone. Make sure your tanks have at least 80% reliability, preferably 90%. Redirect to: Air technology#Strategic Bomber; Retrieved from "https://hoi4 . Disrupting enemy support planes (and protect allied support planes). i think having 3 months of day vs 3 months of night might display results more clearly than the test you did in the prior post you linked. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Do you like to use Strat bombers, . From my experience the British AI doesn't really focus on their army the same way Germany or the USSR does. I always thought that strat bombers were kinda bad cause tactical bombers could do their role for cheaper "price" and 1 less research slot, but now with BBA, maybe it kinda makes no sense to use tactical bombers for strategic bombing? Testing out how effective ICBMs (guide missile 3s/rockets) are compared to strategic bombers to see if they are worth the research time and construction. They are super expensive and need to be escorted by Fighters to be worth the cost. In HOI4 you can't decide what to target and you potentially find yourself advancing into states that you just bombed into oblivion and run out of supplies and incur in attrition because of this. This means they can perform CAS missions against targets CAS aircraft can't reach, which is particularly useful in areas without lots of airbases, like Africa or Asia. Aircraft carriers act as additional, floating air bases. They can perform Close Air Support, Naval Strike, and Port Strike air missions. . Amphibious tanks have terrible armor, which makes them unusable. Press J to jump to the feed. Tank designs before 1940 are not included; their design should be similar to the designs listed below. You are using an out of date browser. Another fun fact is that this is in global hours, but day/night is calculated in local hours. Tanks have a high supply usage, logistics company reduces their supply usage significantly. Single player no, multi yes. Much like Naval bombers, you can't kill them fast enough before they do what they've set out to do, so the only real way to stop it is to have bombers of your own and bomb him before he can bomb you. Some people mention building bombers, others say they never do, and I can't seem to find a good way to see the effectiveness in game. @Comander-07 Support Artillery is indeed more efficient for smaller divisions, but engineers are worse for small divisions. From Hearts of Iron 4 Wiki. ac valhalla asgard choices thor tyr or freyja, 25 Febbraio 2023 , 25 Febbraio 2023 For example, if a NAV1 hits a heavy cruiser 1, the NAV1 will do 1.5 points of damage. Most missions are conditional, in that planes will only fly if there is a known target at the time a wing mission is being chosen. Mission efficiency of an air wing is shown in the air base view window, that is shown if you click the airfield in which the air wing is stationed. Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? in the air region without regard to the number of air wings present. These quicker, more powerful albeit more expensive fighters and bombers act as a late-game bridge between World War Two-era and modern military aircraft for those nations that were dedicated to aeronautics research. The rate of minelaying depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. With 48 CAS present, the bonus would be +22.2%. There's probably also a fair bit of LL going on as well. I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. If your target is beyond CAS range, then you can have 10K CAS and theyre useless. common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. You don't build them because they're the best at what they do, you build them because they're cheaper and easier than building CAS+NAV+STRAT bombers. The Air technology research tree is used to unlock and improve different types of aircraft. This needs to be verified). After all, we're here to explain how to use nukes in HOI4. Typically, the ratio of attacking planes to fleet frontage is 1:1. Naval Bombers are able to perform attacks against enemy ships. Does this modifier work ? Is this the case in hoi4? For modules, try to get more defense, without compromising range too much. The colors and interpretation of the colors is listed in the table below. Targets are checked in each of the air zones assigned to the air wing, checking provinces within range of the air wing. Each type of an air wing has a defined air superiority power value that describes how effective it is in domination of the sky (see table below). The capacity of an air base is shared between allies. Only start building tanks when you have achieved full air superiority! They can attack enemy convoys carrying troops. The naval base itself will get damaged as well during successful attacks, but empty bases cannot get attacked. Heavy fighters' larger range also means that they can be used to defend a larger area. Well, the main problem isn't that they're bad at what they do, but that you rarely need them. The reinforcement level of an air wing represents the amount of planes an air wing has at full strength. How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. If you spot a mistake then you are welcome to fix it. This item has been removed from the community because it violates Steam Community & Content Guidelines. Similar to air superiority, but does not engage enemy fighters and stays on the ground if no enemy bombers are active. Create an account to follow your favorite communities and start taking part in conversations. They can perform Port Strike and Naval Strike air missions. open.spotify. They are meant to be used en-masse, the goal being to inflict damage faster than your opponent has the ability to repair and completely cripple them for as long as you want to bomb them for. from AA techs, state AA, dispersed industry So if a 100 bombs are dropped only 10 hit and do damage. What is better: large or small divisions? I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. Even though the medium airframe can be designed to have more CAS damage than small airframe CAS, it is much less cost-effective, so not recommended. if you don't do it/for CAS, you should just turn off night missions, since they're not worth the AA losses. To design a template, you will first need.
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