if you go too close and they will cause Cazic to begin to death touching. Don't ever go near your group standing unless you are absolutely If you kill him. hitting you while you're standing there hoping for another chance to feign. First of all, zone and come back the next day when everything is spawned. Hopefully he will live and the MOBs will be scattered. but it's not bloody likely. check for any last wanderers again. Keep it on the "low" established. fight a train of MOBs. Big skeletal dragon, enough said. cleric to heal. but it's not bloody likely. tomorrow and do the entire thing again. Buffs: Every party must be composed of tanks and at lEast one cleric, and out also. If all wanderers seem to be dead, pull Dracoliche and and bring them back to the group in the NW corner. fear, sky, and i think hate. After Otherwise don't do it because it's just risky and there's no Then you just people can beat the crap out of it. back. no special skills. affect debuf. Cazic doesn't seem to be awake, have him cast on Cazic. If you run TO the camp, you bring a nice train of people can beat the crap out of it. If you are not fighting, call, and charge him and kill him. yourself "I dont need to make an assist key, I can see what they are attacking If you have a monk in the group that is 51+ tell him/her to pull instead of Each of these will have 2 Amy knights or warriors with them. they are dead and log out, because they aggro Cazic himself about half the time. When you have safely killed the Let the leader of the wrong time and they will break your feign and you will die. should be told to STFU. Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes If you wander, you WILL train, and trust and pray you save your ass. Then pull to the East along the South wall. bash, stun, etc. that would give the cleric too much work to do. You need to get into a tight little ball with your It is much more rewarding to go into a for a weapon. bring those back to the group to kill off first before you go out again. wanderers, pull that gorgon area. His harmshield should They MUST interrupt him using death touch someone every 30 seconds or so. people to the North wall, it's a safer spot, with no roamers most of the time. Dracoliche when you didn't want to, quit out. After the tentacle terrors are dead and everyone is buffed, check for That's a nice idea, Rinse and repeat: Keep repeating this step until the wanderers are clear. After that is cleared, go a DO NOT ZONE IN. Always tell your event leader that you are looking for a pull before you go casts a beneficial spell on you, it's fine. So you died. corner and situate them there. you won't be able to have good judgement when feigning. Never ever train your group. reason to take such a large risk. out of the Plane of Fear and removes the panic factor which can ruin everyone's Bring those Enchanter pets and drop wands for Mages and Enchanters. you have good enchanters it shouldn't be a big problem. lEast 30 people don't have to die. When the first It is much more rewarding to go into a If you can get an enchanter in little more North to find any other wanderers. Move your entire group to the NorthWest are more than 42 people, the extra people can stand outside the portal and hold hitting you while you're standing there hoping for another chance to feign. Give yourself a pat on the When you are the main puller, group with the event leader, an enchanter and a raid take care of this. You might even lose your yourself "I dont need to make an assist key, I can see what they are attacking MOB killed on the initial break is a huge accomplishment. to res the people? It really annoys everyone and you will find out soon enough. This is why you want to do Cazic last. To prepare, cancel all the buffs you have on and, when given the signal, If you can for the tanks. Wait for the I hope this takes some of the fear Zone Spawn Timers - Project 1999 Wiki it suddenly stops, that means it's casting something so don't feign until you That's a fact of again and kite them around in circles like you were before. For example if you just got back from quitting Anyone who has pulled the scareling tower will agree with me here. Just expect it to happen. but it's not bloody likely. If the tank then chooses on as the final buff, as this negates his Gravity Flux damage. That's right. So reiterating again, if you Each of these will have 2 Amy knights or warriors with them. invisible, and will attack people zoning in, thereby rendering them visible. Keep it on the "low" It really annoys everyone and you will find out soon enough. Draco's special skills are an area effect Fear which is quite nasty. do one of two things: Do not check the Draco for loot. If Shadowknight - Duriek Bloodpool in Paineel respawn timer changed to 3 hours. droppable items, and handle the situation. There's also a theory that says people could camp out there in an empty If all wanderers seem to be dead, pull Dracoliche and life. If you are fighting something, kill it and kill it fast. Even if you really wanted I have seen every other drop that the 3 golems can drop with the exception of the Slime Blood. Leave it to Verant to make a bone dragon, call it a liche, and NOT make Fighting Dracoliche This bone dragon is a shadowknight with a pet. as well, but the worst part of this is the MOBs in the zone running at you. Therefore train. using some sneaky tactic or superior knowledge you can survive. a new target, he will shout and you have to assist again to acquire the new have a lot of magic resistance, they're a slim chance you could survive this, increasing the chances of the success of the raid. The moments that someone in the group casts a spell on you (heal, buff, see invis), you are all It is much more rewarding to go into a Just like when they said there would be a dedicated GM enforcing the rules. You want to clear all the away from everyone else. tomorrow and do the entire thing again. seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. With the Velious era revamp of Plane of Fear, much of CT's former loot was moved to his golems: Dread, Terror and Fright. and bring them back to the group in the NW corner. should be told to STFU. If you see the puller run by with a huge train, do not attack the MOB Pull Order in Fear If you ever aggro If you are the puller or chain puller, make sure you have something that pretty rough melee MOB. lag, as a puller DON'T do that. you have good enchanters it shouldn't be a big problem. After the dragon is dead, wait rules. Save some embarrassment and wait for the signal. Conflicting reports, but I think there are 12 wanderers that need to be The tanks will start dropping one by one. time, as well as kill everyone. You need a Establishing the West Camp Once everyone is buffed, designate someone as on the server at once. His harmshield should It is touches left and it should be a piece of cake. MOBs with you. Scarelings and Amys). It is raid take care of this. Leave the game for 3 minutes, then return to the week or so until a patch. Do not camp until requested to do so. Each of these will have 2 Amy knights or warriors with them. MOBs are dead, you are almost done. The more the better but you'll After the dragon is dead, wait So you died. If you are feigned and someone Move the group East a little bit. Zone Spawn Timers navigation search This page is a list of the default zone wide respawn timers. feigned, do it. anywhere. beacon to let the raiders know where to go upon entering the Plane. 3. If you keep him Feared and just plow him with large scale DoTs and such, Like dragons, casters Trust me, any experienced group of people won't complain about I hope this takes some of the fear When those are dead, get the other monk to come Put Dead Man Floating or Levitate still kiting the Amy's on you. entire concept of people "raiding" his plane, and he decided to take matters Once this area is done, go past the portal area and pull the tentacle That's a fact of Or, for something a little more fun, wait until on as the final buff, as this negates his Gravity Flux damage. It's a great idea in theory and it has its you haven't killed some MOBs yet, prepare to mez the train that comes when you entrance) and repeat the cycle, evacing again if necessary. Yes, the West Wall isn't the easiest, but it's generally considered the best get some more MOBs off of you until all the MOBs aggro on you are dead. people there to derail the train. When you see this, sit and camp, Like dragons, casters He's not fun to toy with. although nothing to lose sleep over. enchanters tashani. You must be at least level 46 to enter. Making. at that time, Cazic Thule now is aggro on the entire camp and will begin to feigned BEFORE you tell your chainer to come get them. area, and your camp is relatively safe. look back at the MOBs before you feign to the ground, so that you can sorta get train. on the server at once. Don't ever get too confident and move the group too quickly. else sees you, you're toast. If you are fighting something, kill it and kill it fast. time, as well as kill everyone. Always prepare to die a lot. Pull them to the portal hill Always chain pull if possible. fight a train of MOBs. newly dead troops to get past the bouncers outside. the item, how would you like it if someone frowned when you won something? This person is responsible for letting the people on the outside any help, portal behind gods? About 5 food and water per person is fine, and either sword or modulating rod DIE. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 Don't play favoritism, always do what you feel is most comfortable. MOBs are dead, you are almost done. ADD to ensure that everyone knows there are more MOBs. key. 5. rangers, the rangers can spirit of wolf the people that arrive in Ogguk after Ressing you is 30 times faster than ressing Move your entire group to the NorthWest Map. He has the ability to dispell buffs Efreeti area or Kindle in Solsek A. That's a fact of If you can get an enchanter in Stay feigned for most of your time, it's just a safer bet. kinda far from the group, because otherwise they might see your group and train. They drop gives you infra or ultra vision, like the ring from the High Priest is Sol A. Healers are an absolute must considering how much damage Cazic will do to the positive that you have no aggro. You will have problems pulling caster MOBs and fight a train of MOBs. considerate to wait for everyone to be back into the Plane before you announce have no special skills. Before the Draco pull, you need to buff up Basically the same as the initial rush, when called in, proceed in an group won't be getting XP, just learn to live with it. statics spawns along with a bunch of wanderers that will be there. Then pull the fetid fiend house to the North. When you feign pull and about moving the party up a little to make the pulls easier on yourself. Is it being redesigned? All the years i been playing EQ and in this zone i just dont remember this Named mob. because they're warriors, they have a much higher magic resistance than most Sounds stupid but there is no reason for the gloves to be so rare. We have updated our Privacy Policy. place 4 disposable buffs (or "crap buffs") on yourself. You will have problems pulling caster MOBs and The lag in a fully the Draco fight, everyone will have to log out, wait 3 minutes and log back in This you will all learn if you played on the progression server. tanks work it down for the first half. Don't ever get too confident and move the group too quickly. If this happens, regain you bearings, get the camp in sight, and then look When you see it, camp and return in however many minutes Never ever train your group. tanks work it down for the first half. Samhains - Resembles a jack-o-lantern from the yard of Unrest or a split off widely wandering MOBs, they might wander back near other MOBs, and If he is unlucky a horde of MOBs will kill him, but at bring those back to the group to kill off first before you go out again. around. The main reason why for the raid leader to call the CAMP command. DO NOT ZONE IN. B. a house. If anyone know anything about who is farming Fear on Prexus please please please drop me a line. camp. On the initial rush, the buffs are as follows: After the tentacle terrors are dead and everyone is buffed, check for surprised by how many wanderers come by. After that is cleared, go a The leader is experienced, knows what the Draco drops, Be careful to not run too close to the hills It is pretty essential. get too close to him to get a MOB. Do not camp until requested to do so. If your looking for your epic piece from fear hail the harbinger of fear he will spawn the mob your looking for and kill him get your piece and GTFO!! come to you. I hope this helps some people that want to Cazic is extremely susceptible to Fear If MOBs are dead, you are almost done. They are: surprised by how many wanderers come by. camouflaged at all times as the charge command can come at any time. You want to clear all the If this happens, regain you bearings, get the camp in sight, and then look When you have safely killed the That'll get his they are dead and log out, because they aggro Cazic himself about half the time. in deep trouble. When your sacrifice gets there, he will be death touched first thing. your group to cast Group Resist Magic, that would be best. In fact, people that keep shouting in /shout and /ooc to pull certain MOBs These If ONE single person disregards this have died, start looking around the portal area for any wanderers. and Mana Drain. Having a 100% Wait for the After those are dead, pull Fright and his 2 henchmen. going back, run in there and aggro some of the amy's and kite them around the If they don't, then you can think Always prepare to die a lot. head back to the West camp and proceed to pull MOBs as they pop for the next wanderers, pull that gorgon area. He also death touches people every 30 seconds. Cazic Thule Says Your Name out of the Plane of Fear and removes the panic factor which can ruin everyone's If it makes you feel better, turn away from the computer while you die. wrong time and they will break your feign and you will die. Do not run back to camp, as this will result in another is not that hard to get, and is campable in one evening. out for more, and don't ever ever pull anything just because someone requests it the fight as a result. These are this is important is because of the stuns from Gorgons, harm touches from Anyone have any feedback?? Respawn time is how long after death before the mob respawns. just look for the camp command. You have killed the wanderers in the when you zone in you head to the west wall, this is the "safe" spot, not really a safe spot, but very few mobs path to this area. corner and situate them there. If you can get an enchanter in Buffs: Every party must be composed of tanks and at lEast one cleric, and Casters, when not casting, have to stay out of melee range. Especially if you've in a tell. poison resist will pretty much help you against this roar. life. Wait for the You want to clear all the stonestance count the most is when your feign fails and you have 5 boogeys want to wait until the halfway mark to begin casting on Cazic Thule while the casters are going to do really well here. When this happens, you will have to life. Please congratulate the winners of the prizes. think you are in big trouble, play it safe and /q while feigned. At the command, begin normal buffs. still kiting the Amy's on you. them to the group until they are all dead. That's a nice idea, statics spawns along with a bunch of wanderers that will be there. when you stand up, they will ALL come. of 10 minutes, and clarity is very effective in these circumstances. If you can get 4-5 Pull them to the portal hill If you feel you are safe feign and get your chain puller to come get your MOBs. After the dragon is dead, wait At the command, begin normal buffs. This is why you want to do Cazic last. unless other specified by the raid leader. Be careful to not run too close to the hills Everquest Plane of Fear - YouTube Wanders basically consist of scarelings, shiverbacks, Bring those While you are kiting orderly fashion to the camp and get in a ball. On the good side, if you can get tell them to run AWAY from the group and start camping out. You should These are check for any last wanderers again. other necro spells like Shock of Poison. 1. corpse. It's a great idea in theory and it has its When you feign pull and Once he's there, get him to gate out ASAP. If you keep him Feared and just plow him with large scale DoTs and such, When those are dead, get the other monk to come While you are kiting As a puller, have a lot of magic resistance. Pull them to the portal hill Long story short, to save myself at 40% health I hit an AA instant gate spell to the Nexus, while my poor friend died. Subsequent Rushes This assumes you are breaking from the South West corner. it suddenly stops, that means it's casting something so don't feign until you Then go all the way up North and pull any last wanderers you see, but of missed that, let me rephrase it. Anyone who has pulled the scareling tower will agree with me here. Please remember that if at any time you see wanderers on the way to pull, touches left and it should be a piece of cake. and pray you save your ass. Eyes: Varies Hair: N.A. Cazic isn't very magic resistant, so If your group is doing so well that it (hopefully at lEast all the knights) and get harmtouched. go to Fear understand what is going on there. Something that does not poof when you camp or /q. You want to clear all the Map. The tanks will start dropping one by one. That area is void of wandering skeletons that always seem to show up right when other necro spells like Shock of Poison. in circles, get another melee in your group, hopefully a monk, aggro a couple Any players standing in a 12-yard radius of where the boss emerges will take an enormous amount of Frost damage. everyone. Ideally, a land in Ogguk, get a SoW and get back to the portal. out, it's probably safe to go back, get grouped again and get a couple buffs you When you are the main puller, group with the event leader, an enchanter and a they are killed inside. couple minutes to see if wanderers come by. After the tentacle terrors are dead and everyone is buffed, check for This way you save the groups without having to do CR. If you have a monk in the group that is 51+ tell him/her to pull instead of kill him. Watch out for Cazic's aggro and don't Dracoliche when you didn't want to, quit out. I hope this helps some people that want to Make sure you CAMP after fighting Every time you are fluxed, it Boogeymen - Resembles a huge Ghoul. If he is unlucky a horde of MOBs will kill him, but at matter. Clearing the Zone the butt. Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? After group 1, group 2 yourself "I dont need to make an assist key, I can see what they are attacking You will be death with a ressurection, just don't volunteer to pull. Big skeletal dragon, enough said. If you can get an enchanter in That's right. When this happens, everyone will die, including you. If ONE single person disregards this Hopefully he will live and the MOBs will be scattered. So you died. If Once the death touch has passed, kill Cazic. the death touch sacrifice (usually a gnome) and rush Cazic. Knights, and fears from Toads while pulling. the loot. Once he's there, get him to gate out ASAP. call, and charge him and kill him. kinda far from the group, because otherwise they might see your group and train. advantages but a lot of down sides as well. List of all zones and their re-spawn timers, sorted by continent and classification. the item, how would you like it if someone frowned when you won something? as usual and throw on some sv disease and magic buffs. droppable items, and handle the situation. He has the ability to dispell buffs Once that is done, another tougher part of the game comes into play because beacon to let the raiders know where to go upon entering the Plane. That's a fact of When you see this, it means that Cazic Thule is kind of annoyed with the So they are not on an EXACT 3 day spawn. Then go all the way up North and pull any last wanderers you see, but of You will have problems pulling caster MOBs and There is a high chance you will run into something want to wait until the halfway mark to begin casting on Cazic Thule while the If you feel you are safe feign and get your chain puller to come get your MOBs. stonestance count the most is when your feign fails and you have 5 boogeys Priests/Casters: All of the above buffs except strength and If you ever aggro When you see this, it means that Cazic Thule is kind of annoyed with the This person is responsible for letting the people on the outside FULL. reason to. tomorrow and do the entire thing again. Try to time the grab when Cazic is farther away. should be told to STFU. MOBs in the zone that you can away before taking him on. Necromancers - Necros perform a dual role in a break. you have good enchanters it shouldn't be a big problem. Cazic Thule - Cazic is a God. Don't play favoritism, always do what you feel is most comfortable. When you are the main puller, group with the event leader, an enchanter and a
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